Holding Our Own
Frame From Police Station Scene

I recently animated the police station scene for episode 3.  Here is a frame from that scene.

20a-002-K2: Frame from inside the Bremen police station.  At the desk is the police station secretary (voice by Amanda Allbee).  Under the digital clock is a police line up area.  You can see an area in the next room, then a glass wall, then the suspect lineup area.  To the right is a small holding area followed by some police memorial ribbon and then a door leading to a hallway.  

20a-002-K2: Frame from inside the Bremen police station.

20a-002-K2: Frame from inside the Bremen police station.

Frame From 1st Segment Living Room Scene: 09A-034-K.  More information below.

Frame From 1st Segment Living Room Scene: 09A-034-K.  More information below.

Frame From First Segment, Mailman Sequence: 11B-059.  More information below.

Frame From First Segment, Mailman Sequence: 11B-059.  More information below.

Frame From General Store Scene: 14B-098-K.  More information below.

Frame From General Store Scene: 14B-098-K.  More information below.

Frame From General Store Scene, 13X-001-K. More information below.

Frame From General Store Scene, 13X-001-K. More information below.

Frames From Holding Our Own, Episode 3

With episode 3 well under production, I thought I’d take some time out and share a few frames from the animation.

image

Frame from Church Scene: Frame 16B-091.  Here is Brent (voice by Michael Tourette) in church talking to another lady.  Episode 2 was an Angela episode.  Episode 3 is a Brent episode.  Episode 4 will be a Melissa episode.

image

Frame From General Store Scene: 13X-001-K. This is an exterior shot of the general store from the General Store scene, built in micro-scale.

image

Frame From General Store Scene: 14B-098-K.  Here, a kid (voice by Juan Cabrera) is holding a product while talking to the clerk (voice by “Uncle Sluggo”).

image

Frame From First Segment, Mailman Sequence: 11B-059.  Here, Brent Schneider is conversing with his nosy and eccentric mailman (voice by Eric Kutepow).

Frame From 1st Segment Living Room Scene: 09A-034-K.  Brent is on the telephone with his satellite company.  Johnny Strange (voice by Brandon Fields) antagonizes.

http://vimeo.com/channels/holdingourown

http://holding-our-own.tumblr.com/archive

Frame from Church Scene, Frame 16b-091.

Frame from Church Scene, Frame 16b-091.

Transformers Generation 1 Epic Battles Trading Card Game

Some HOO fans already know I love Generation 1 Transformers.  They never had much in the way of gaming in their true G1 form.  I’ve always wished to see a trading card game but with mechanics different from Magic: The Gathering.  I doubt these will ever be published, but I’m doing this just for my own enjoyment with friends.  Here are some of the character cards, one of the card types.

image

Transformers Trading Card Game, Autobot Card 4: Wheeljack.

There energon cubes int he upper right corner represent deployment value.   The stats in the middle are the Tech Specs, found ont he backs of the G1 toy boxes.  To the left of the character are location bonuses, places where character has a battlefield advantage.  Below the tech specs are special abilities/disabilities.

image

Transformers Trading Card Game, Autobot Card 19: Spike Witwicky.

Here’s an example of a card for a human aligned with the Autobots.  He is less powerful than Wheeljack, above, and is given an orange gem in the lower right corner, where stronger cards like Wheeljack get a rose-colored gem.  This is to provide balance to the armies.  Each army must balance one rose card in the deck with an orange card.

image

Transformers Trading Card Game, Decepticon Card 2: Starscream.

Here’s an example of a Decepticon card.  Unlike the Autobot cards, Decepticon cards have a purple background instead of a red one for the Autobots.  Much later in the series, I intend to add Quintessons as an allegiance, which will use a blue background.  All cards for characters in robot mode have a tan border, regardless of the side they fight for.  Border colors pertain to the card type.  Robots in vehicle or other alternate modes are brown.  Weapons and equipment are orange, battlefields are white, strategy cards are one of four colors based on type of strategy, and so on.

image

Transformers Trading Card Game, Decepticon Card 4: Shockwave.

You’ll see on this card that the location bonus is for a location on Cybertron.  Characters may have battles on several fronts at once and even different planets at once.  The the red boxes in the lower right are guides to making decks of a certain era.  I divided the 12 million year history of Cybertron into 7 eras, and players may build decks and choose to battle in any era they wish.  The colors indicate the eras where each character may be used.

http://vimeo.com/channels/holdingourown

http://holding-our-own.tumblr.com/archive

Transformers Trading Card Game, Autobot Card 4: Wheeljack.

Transformers Trading Card Game, Autobot Card 4: Wheeljack.

Transformers Trading Card Game, Autobot Card 19: Spike.

Transformers Trading Card Game, Autobot Card 19: Spike.

Transformers Trading Card Game, Decepticon Card 2: Starscream.

Transformers Trading Card Game, Decepticon Card 2: Starscream.

Transformers Trading Card Game, Decepticon Card 4: Shockwave

Transformers Trading Card Game, Decepticon Card 4: Shockwave

RIP Life Office Complex, Part 1

This is where Brent Schneider works, and this model will make its debut in episode 5.  I just built it the other day.  Sure, it’s way early to build this, but I designed it over a year ago, and this micro-scale MOC is only needed for estblishing shots.  Once I put some scenery around it and take some photos, it will be dismantled.  I may even animate a microscale car rolling by while it’s assembled.

image

RIP Life Office Complex, virtual photo 1.  This 3-D rendeing was degsigned with Lego Digital Designer 4.3.5.  Usually, I design buildings by collecting photographs of buildings with archetectural elements and motifs I like, then combining ideas that work together coherently into an original building.  For this design I bypassed that process and designed it straight out of my head.  I had an idea what I wanted beforehand.  As you can see, it’s in micro scale, which is about 1/2 minifig scale per dimension.

image

RIP Life Office Complex, virtual photo 2.  This image is what the building would look like if it were presented in an instruction booklet.  The small beige creations in front of the entrance are wooden benches.  I used 40 1x2 transparent bricks for the front face, making it into a giant glass wall.  This gives it a modern look.

image

RIP Life Office Complex, virtual photo 3.  Here’s a view from the front.  When building it, I modified the rooftop so it’s not so flat.

http://vimeo.com/channels/holdingourown

http://holding-our-own.tumblr.com/archive

RIP Life Office Complex, virtual photo1.

RIP Life Office Complex, virtual photo1.